![]() She literally mocks her companion Cuff for zero reason. Whiny, rude, stuck-up, and immature, it's especially repugnant if you know what she's dealing with in her hometown, New York. Her personality is essentially what you'd expect from a real life whiny teenage girl. The main character, Frey Holland, is poorly written and just really irritating. $70 is laughably overpriced for a mostly bland and wasteful experience that offers little beyond whatever your definition of a mediocre game is. Far better than the previous live service hot garbage Square Enix has been pushing lately, such as Marvel's Avengers, but that's not saying much. She defeats Susurrus and takes on a leadership role, bringing her journey of self-discovery full circle.Forspoken is the definition of a mediocre game. By the end of the game, Frey has finally accepted that she never needed Cuff and that the power was hers all along. Even as she continues to get new powers, she struggles to accept her own abilities, or even the idea that she deserves them. When she first arrives in Athia and receives power from Cuff, she reacts with complete disbelief. ![]() ![]() Once Frey fully embraces her origins, she finally finds a real purpose in life.Īnother recurring theme in Frey's journey in "Forspoken" is the power of self-belief. ![]() Her connection to her ancestors further empowers her, giving her strength she never had when she was all alone. She finally feels a connection with Athia and her mother that she's never felt anywhere else, and it's this presence of self that allows her to defeat Susurrus and take over as Athia's new ruler. This all changes when she goes to Athia and discovers not only her powers, but also her true nature. ![]()
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